The Arena is a building earned after leveling up your Town Hall to level 5. It is used to participate in Hero battles against other players and rewards you withHonor Badges per hour, based on your ranking in the Arena. The basic settings of the Arena is a wide platform where your Hero Shrine is, and an enemy Shrine at the opposite side of the map. Connecting to two Shrines are three bridges built of stone and wood that splits into three, separate passages, then combines back into one bridge.

There are two “Modes” in the arena; setting up a Defense for incoming attacks, and attacking other players.

The Hero with the highest level in your defense will be displayed as an icon in the Arena match-up list for other players.


DefenseThere are three hotspots where the player can place up to six Heroes. Heroes on the top hotspot will take the upper path, middle hotspot for the middle path, and lower hotspot for the lower path. Despite appearances, all three paths are of the same length, so three heroes with the same MOV SPD, placed on different paths, will all reach the enemy’s base at the same time.

Losing a Defense results in a swap of the ranking with your opponent.


Arena vsThe player can store up to 5 Battle Chances, while it takes 30 minutes to refill one Battle Chance. The player gets five choices of opponents, which are determined by the players arena rank and are sorted by ranking.

All five opponents will have a higher ranking than the player, with a lower number representing a higher ranking. If the player beats an opponent, the player and the opponent will switch rankings; the players ranking will increase while the enemy’s will decrease.

When the player challenges an opponent, the player is given 20 seconds to place up to six Heroes on the three Hero hotspots. The player does not get to see the opponent’s Heroes until the battle starts.

The player cannot make any actions during the battle. If the player is going to fight the same opponent twice in a row, pay attention to his Heroes and Hero placements, because they will not change from battle to battle.

Winning an Arena Battle gives +40 Honor Badges and increases your rank. Losing an Arena Battle gives +6 Honor Badges and does not change anyone’s rank.


When you press the Arena, you will find 4 Icons. Those Icons are commonly showing before you enter the arena and Fight for your arena Rankings. Those Icons are Info, Defence, Enter and Expedition.

Info Defense Enter Expedition1
  • Info – this show the details of the Arena shrine.
  • Defense – is to where you set up you defense if you are offline. Usually this defense set up was the front line sets to protect your shrine from opponents who tries to challenge the player.
  • Enter – serves as the gateway to arena. You cannot go inside the arena without pressing this icon.
  • Expedition – It is a new feature in the last update v1.2.52 where players can now do Heroes Expedition . This tab serves as the gateway to Heroes Expedition page.

Advancing Step

Ranking Advancing Step
≤100 1
101-200 2
201-300 4
301-400 6
401-500 8
501-600 10
601-700 12
701-800 14
801-900 16
901-1,000 18
1,001-10,000 200
10,001-100,000 3,000
100,001-1,000,000 40,000
1,000,001-2,500,000 100,000
2,500,001-5,000,000 200,000
5,000,001-7,500,000 300,000
7,500,001-10,000,000 400,000
10,000,001-1,000,000,000 4,000,000


Ranking Honor per hour Honor per day
1 4,440 106,560
2 2,770 66,480
3 1,660 39,840
4 1,380 33,120
5 1,300 31,200
6 1,220 29,280
7 1,130 27,120
8 1,050 25,200
9 970 23,280
10 880 21,120
11 830 19,920
12 800 19,200
13 770 18,480
14 750 18,000
15 720 17,280
16 690 16,560
17 660 15,840
18 630 15,120
19 610 14,640
20 580 13,920
21-22 550 13,200
23-24 530 12,720
25-26 520 12,480
27-28 500 12,000
29-30 480 11,520
31-32 470 11,280
33-34 450 10,800
35-36 430 10,320
37-38 420 10,080
39-40 400 9,600
41-43 380 9,120
44-46 370 8,880
47-49 350 8,400
50-52 330 7,920
53-55 320 7,680
56-58 300 7,200
59-61 280 6,720
62-64 270 6,480
65-67 250 6,000
68-70 230 5,520
71-73 220 5,280
74-76 200 4,800
77-79 190 4,560
80-82 180 4,320
83-85 170 4,080
86-88 160 3,840
89-91 150 3,600
92-94 140 3,360
95-97 130 3,120
98-100 120 2,880
101-300 110 2,640
301-1,000 100 2,400
1,001-3,000 90 2,160
3,001-10,000 80 1,920
10,001-50,000 70 1,680
50,001-100,000 60 1,440
100,000+ 50 1,200

Detailed Information

InfoHero HP = 2 * HP (talents are effective)[1]

Shrine HP = 4 * Total HP of all heros on battlefield (talents are not effective)

The three lanes have a length of 2800 units each. The following table displays the time needed to get to the enemy shrine for a certain movement speed, the formula to calculate this time is:

Time to reach the Shrine = 2800 / movement speed
Ico movespeed 110 120 130 140 150 160 170 180 190 200 210 220 230 240 250 450
Time 25,45 23,33 21,54 20,00 18,67 17,50 16,47 15,56 14,74 14,00 13,33 12,73 12,17 11,67 11,20 6,22


The Nobility title offers stat boosts (Attack and Hit Points) in the Arena. These stat boosts are not applied directly to the players heroes. Instead these stat boosts only apply if the player fights another player with a different Nobility title. If both player have the same Nobility level, no stat boost is applied at all. The stat boost is calculated like this:

Consortia member:stat boost = Higher Nobility Level stat boost – Lower Nobility Level stat boost

The stat boost also affects the Shrine’s Hit Points.

For example, if a Squire (10%) fights a Knight (15%), the Knight will get a 15-10=5% stat boost. If a Squire fights another Squire, no stat boost is added at all.


  • The player can place the Heroes anywhere in the hotspot. So put your tanks in front of your attackers and magic-users.
  • Keep track of who you win against and who you lose against if you find yourself stuck in certain rank ranges. Chances are other people will be stuck with you and its best to fight people you’re sure you can win against for the extra honor bonus.
  • You get more honor for winning a battle against an opponent than losing (by 34) but you also get more per hour if you are at a higher rank. So depending on the highest rank you can achieve, it may be more beneficial to lose battles defensively (like by putting only 1 hero into the defense team) so you’re always facing easier opponents and gaining more honor on winsagainst them. When you’re off for a long period of time, switch back to your best defensive team so you can secure your rank and keep getting the higher hourly honor while you’re away.
    • One formula to help decide when to do this is: X > Y – 68
      • X = hourly honor when you’re losing defensively on purpose, Y = hourly honor when you’re trying to go for the highest rank. While this formula is true, you are better off defensively losing until you get stronger heroes. So if your hourly honor when losing (X) is 50, you should lose defensively on purpose only if your winning hourly honor (Y) is less than 118.
      • This formula is only a good estimate on the cost/benefits of this action.It may not take into account all possible situations that could arise. It assumes you will always find a target to win against when you’re defensively losing, which may not be the case sometimes.
  • Your Shrine’s Hitpoints is all six heroes Hitpoints * 2
  • The arena is also a great place to spend your time when you’re just waiting for your troops to build, or your heroes to revive. Even if your Heroes are not done reviving you can still use them in the arena. Attacking in the arena also doesn’t break your shield, so you are free to battle whenever you like assuming you have battle chances.


The layout of the arena when participating in battles appears to be a fudge cake. Also, the player cannot place two of the same because the second one will not appear in the list and therefore cannot be selected. But different ones with the same one can be selected. This also affects battles, but does not affect troops.

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